Download microsoft office for mac 2011. Apr 06, 2015 For more information about this update, please visit the Microsoft Web site. Applies to: Office 2011, Office 2011 Home and Business Edition, Word 2011, Excel 2011, PowerPoint 2011, Outlook 2011, Office for Mac Standard 2011 Edition, Microsoft Office for Mac Home & Student 2011, and Microsoft Office for Mac Academic 2011. Sep 22, 2016 For one-time purchases of Office for Mac 2011 you can install Office on only one computer. However, you may transfer Office for Mac 2011 to another computer that belongs to you if you experience a hardware failure or you buy a new computer. For more information, see the Microsoft License Terms for your product.
Every item in our inventory has been inspected, very strictly graded, and bagged for its protection.
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The PHB and DMG that you found from 3.0 have largely been overhauled, but if at some point in the future you come across 3.0 material you like, using it isn’t terribly difficult. 3.5 is also (by a significant margin) the more popular system; very few people still use the original 3.0 rules, accepting the 3.5 update. Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen) by Wizards RPG Team Nov 20, 2018. 3.0 out of 5 stars 1. Kindle $0.00 $ 0. Free with Kindle Unlimited membership.
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SW. Ability Score Increase. Your Wisdom score increases by 1. Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. PHB, MM, and DMG Word Templates, v.2.0 - an alternative to the Homebrewery I've updated my Word templates, which I use to make quality homebrew documents. 3.5 5th edition advice build build advice cleric d&d d&d 3.5 d&d 5e dm help dnd dnd 5e druid fighter help homebrew homebrew 5e monk multiclass optimization paladin pathfinder pathfinder. Dungeon Master’s Basic Rules Version 0.3 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Design Team: Christopher Perkins, James Wyatt, Rodney Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development.
Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, 'SW (NM)' means shrink wrapped in near-mint condition.
Mint
NM Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible.
Board games in this condition may be played but show little to no wear.
EXBoard games in this condition may be played but show little to no wear.
Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.
VGVery Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.
FairVery well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.
![Dmg Dmg](/uploads/1/3/3/9/133914713/471106674.png)
Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.
- Boxed items are listed as 'code/code' where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition.
- A 'plus' sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A 'minus' sign indicates the opposite.
- Major defects and/or missing components are noted separately.
- Boardgame counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.
- In most cases, boxed games and box sets do not come with dice.
- The cardboard backing of miniature packs is not graded. If excessively worn, they will be marked as 'card worn.'
- Flat trays for SPI games are not graded, and have the usual problems. If excessively worn, they will be marked as 'tray worn.'
If you have any questions or comments regarding grading or anything else, please send e-mail to [email protected].
Master of Many Forms
(Complete Adventurer variant, p. 58)
A master of many forms has no shape that she calls her own. Instead, she occupies whatever body is most expedient for her at the time. While others base their identities largely on their external forms, a master of many forms actually comes closer to her true self through her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
The path of the master of many forms is ideal for a spellcaster of any race who has experienced shapechanging and yearns for more of it. Such a character can be a great force for either good or ill in the world. An evil master of many forms in particular poses a terrible threat, for she can appear anywhere, in any body. The same opponents may face her again and again, in one shape after another, never realizing that they are actually facing a single enemy.
Requirements
Feats:Alertness , Endurance
Special: Wild shape class feature.
Hit die
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Masters of many forms gain no proficiency with any weapon or armor.
Shifter's Speech (Ex): A master of many forms maintains her ability to speak normally (including verbal components of spells) regardless of the form she takes. Furthermore, she can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.
Improved Wild Shape (Su): A master of many forms knows how to use her wild shape ability to assume a wider range of forms. At 1st level, she can assume a humanoid form with wild shape. She later gains the ability to assume the form of a giant (at 2nd level), a monstrous humanoid (at 3rd level), a fey (at 4th level), a vermin (at 5th level), an aberration (at 6th level), a plant (at 7th level), an ooze (at 8th level), an elemental (at 9th level), and a dragon (at 10th level).
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The size limit of the shapes she can assume also increases as she gains levels. At 2nd level, she can assume the form of a Large creature; at 4th level, a Tiny creature; at 6th level, a Huge creature; at 8th level, a Diminutive creature; and at 10th level, a Gargantuan creature.
A master of many forms also gains one additional daily use of her wild shape ability per class level gained.
The master of many forms' class levels stack with other class levels that grant wild shape for the purpose of determining the maximum Hit Dice of a form.
Fast Wild Shape (Ex): Starting at 3rd level, a master of many forms can use her wild shape ability as a move action, rather than as a standard action.
Extraordinary Wild Shape (Ex): Starting at 7th level, a master of many forms gains the extraordinary special qualities of any form she assumes with wild shape.
![Dnd 3.0 Dmg Dnd 3.0 Dmg](/uploads/1/3/3/9/133914713/580597368.jpg)
Dnd 3.0 Dmg Build
Evershifting Form: A 10th-level master of many forms has reached the pinnacle of her shapechanging abilities. She gains the shapechanger subtype and becomes immune to any transmutation effect unless she is willing to accept it.
In addition, she no longer takes ability penalties for aging and is not subject to magical aging, though any aging penalties she already may have taken remain in place. Bonuses still accrue, and a master of many forms still dies of old age when her time is up.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +0 | +2 | +2 | +0 | Shifter's speech, improved wild shape (humanoid) |
2nd | +1 | +3 | +3 | +0 | Improved wild shape (giant; Large) |
3rd | +2 | +3 | +3 | +1 | Fast wild shape, improved wild shape (monstrous humanoid) |
4th | +3 | +4 | +4 | +1 | Improved wild shape (fey; Tiny) |
5th | +3 | +4 | +4 | +1 | Improved wild shape (vermin) |
6th | +4 | +5 | +5 | +2 | Improved wild shape (aberration; Huge) |
7th | +5 | +5 | +5 | +2 | Extraordinary wild shape, improved wild shape (plant) |
8th | +6 | +6 | +6 | +2 | Improved wild shape (ooze; Diminutive) |
9th | +6 | +6 | +6 | +3 | Improved wild shape (elemental) |
10th | +7 | +7 | +7 | +3 | Evershifting form, improved wild shape (dragon; Gargantuan) |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ||
Concentration | CON | ||
Craft | INT | ||
Diplomacy | CHA | ||
Disguise | CHA | ||
Handle Animal | CHA | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge (nature) | INT | ||
Listen | WIS | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR |